About Me

Who // Carles Vallbona
What // Character Animator / Animador 3D
Where // Manresa (Barcelona/Spain)
Why // Passion


OBJECTIVES


I'm willing to grow as a professional by helping and being helped by teammates.
Eager to become a valuable and reliable team member within the Animation Department.


SKILLS


Animation
High understanding of animation basic principles, body mechanics and acting.

Software
I use to base my workflow on Maya, Blue Pencil plugin for maya, Blender and TV Paint right now, but I know how to work on other software packages such as 3ds Max, Flipbook, Photoshop, After Effects or Mudbox, but the most important is that I don't feel any barrier between one software and another since the basics of animation are the same and I could adapt quickly to any new software.

Languages
English advanced level
Spanish and Catalan as native languages


WORK 

 

Kotoc (Animator) 2017-Current

      TV animated series "Gormiti"

Kotoc (Animator) 2015-2017

      TV animated series "Mutant Busters"

Wizart Animation (Freelance Animator) 2015

       Animated feature "Sheep and Wolves"


EDUCATION


Animation Mentor (Online) 2011-2013

Diploma in advanced character animation studies 18 Months

Learned the process of animation from basic to advance animation. Principles of animation was the start point and we've gone through body mechanics to a full acting and polish work.
 My mentors were: Chad Stewart, Leigh Rens, Peer Lemmers, Erik Morgansen, Dave Burgess and Sean Sexton.


Pepe School Land (Barcelona) 2009

 Story telling basics for a short film program 3 Months

Learned the basic of story telling applied to a film (plot, characters and composition), so we had the tools to create our own story for a short film and we analyzed several films to find what's so interesting on their plots, how a character evolve during the film, which are the main points that makes those stories better than others...


Pepe School Land (Barcelona) 2008-2009

Character animation and modeling program  6 Months

Learned animation from basics to advance acting, modeling hard surfaces and organic characters and rigging a full character on Daniel Martinez Lara school. We learned in different software packages, such as Blender, Maya and 3ds Max.